The Good Behavior Game is a team-based classroom behavior management strategy that promotes positive behavior and has shown positive long-term impacts for students. AIR's Good Behavior Game team joined the Brazilian Ministry of Health to pre-pilot the Good Behavior Game in Brazil.
In this blog post, published as part of the work of the Midwest Comprehensive Center, Marguerite Huber discusses an effort to create a centerpiece of support for teachers and districts implementing Minnesota state standards.
Conducting research and providing technical assistance in developing countries has long been challenging and unpredictable. Here, experts from AIR and local staff in the field share learned lessons this year about creative solutions to research problems that they will carry with them when encountering future challenges. ...
The CompuPower program was developed by Kimberly Scott and her colleagues at Arizona State University to address a need for culturally responsive computing courses. AIR served as the project’s external evaluator to evaluate the CompuPower program’s impact on students’ social-emotional skills and academic achievement, as well as examine whether the ...
Terris Ross leads the AIR Equity Initiative’s education portfolio, with an emphasis on improving opportunities for communities segregated by race and place. In this Q&A, she discusses her career in education equity.