AIR is investigating the causes of COVID-19 vaccination hesitancy within the Black community. By examining conversations on “Black Twitter” about the COVID-19 vaccine, our findings can help inform timely communication strategies to address vaccine distrust among Black Americans and create more effective outreach campaigns. ...
The purpose of this project is to facilitate enrollment in Medicaid/CHIP of youth discharged from the Juvenile Justice Administration in Kansas and to evaluate the project on behalf of the Centers for Medicare and Medicaid Services.
The Good Behavior Game is a team-based classroom behavior management strategy that promotes positive behavior and has shown positive long-term impacts for students. AIR's Good Behavior Game team joined the Brazilian Ministry of Health to pre-pilot the Good Behavior Game in Brazil.
Existing research reveals that many school sites face environmental and health problems that affect education outcomes. This project, funded by the AIR Equity Initiative, will implement a series of coordinated activities to highlight health conditions that negatively impact achievement in schools attended primarily by children of color. ...
The purpose of this project is to plan, research, design, and execute the annual Indicators of School Crime and Safety, a flagship report co-sponsored by the National Center for Education Statistics and the Bureau of Justice Statistics.
The National Center on Family Homelessness is supporting Transitional Housing grantees of the Office of Violence Against Women at the U.S. Department of Justice. The project supports the transition of domestic violence survivors from homelessness to safe, stable, permanent housing.
The Early Childhood Longitudinal Studies (ECLS) program offers the first nationally representative study of early childhood development and education in the United States. The ECLS program currently has three separate longitudinal studies fielded by the National Center for Education Statistics: The Early Childhood Longitudinal Study, Kindergarten Class of 1998–99; the ...
The Good Behavior Game is a team-based classroom behavior management strategy designed for early grades, helping children master the role of student and be successful at the demands of the classroom. AIR is working with Mentor UK and their partners to implement the Good Behavior Game in 74 primary schools ...