The Good Behavior Game is a team-based classroom behavior management strategy that promotes positive behavior and has shown positive long-term impacts for students. AIR's Good Behavior Game team joined the Brazilian Ministry of Health to pre-pilot the Good Behavior Game in Brazil.
AIR is partnering with the Urban Institute on this U.S. Department of Labor-funded initiative to build a “gold standard” infrastructure of national occupational frameworks and establish a new online collection of standards freely available for public use.
From 1992–2004, the Center for Special Education Finance (CSEF)—a national technical assistance center funded by the U.S. Department of Education’s Office of Special Education Programs—addressed fiscal policy questions related to the delivery and support of special education throughout the United States. A major undertaking for CSEF was the Special Education ...
Existing research reveals that many school sites face environmental and health problems that affect education outcomes. This project, funded by the AIR Equity Initiative, will implement a series of coordinated activities to highlight health conditions that negatively impact achievement in schools attended primarily by children of color. ...
The purpose of this project is to plan, research, design, and execute the annual Indicators of School Crime and Safety, a flagship report co-sponsored by the National Center for Education Statistics and the Bureau of Justice Statistics.
This study examines the literacy skills of adults and compares the literacy skills of workers with different types of training by conducting a data analysis of the 2003 assessment data.
Omissions of care, adverse events, and poor health outcomes are ongoing challenges in nursing homes, in part because of residents’ complex medical needs and challenging working conditions. AIR conducted a systematic review to develop a uniform definition of omissions of care in nursing homes that is meaningful to stakeholders and ...